Forgot to upload a couple of videos here recently. Centralization is eating me alive 🙁 But my blog is always my favorite place on the entire Internet. You know you are old when writing to a plain interface gives you nostalgia 😗
Anyway here is the video and I will come back to write a breakdown when I’m not totally exhausted. May 2022 Update: Too busy =_=
The first Matrix movie shocked me as a kid. The effects was out of the world. 20 years later I’ve become the code rain master💚 Here is a quick cut of VFX I made for this demo. Can’t believe I made all the coolest shit. Hope you enjoy my childhood dream too.
Note: Repost this in 2022. (modified date so it’s still chorological correct) I still thinking the painting mechanic is really fun. Splitting into smaller blobs and very far rendering distance feels great. Will remake this into the new (March 2022) version.
Making beautiful and feasible volumetric effects has been a trending topic for game development. Inspired by the Gears 5 tech talk and the good ol’ Guerrilla paper on cloudspaces, I decided to do my own take and created this fluffy dry ice fog using Volumetric Fog feature that comes with UE4.
This is done purely within Volumetric Fog and Volume Material systems, thus requires no low-level coding and supports various lighting feature within UE4.