Making beautiful and feasible volumetric effects has been a trending topic for game development. Inspired by the Gears 5 tech talk and the good ol’ Guerrilla paper on cloudspaces, I decided to do my own take and created this fluffy dry ice fog using Volumetric Fog feature that comes with UE4.
This is done purely within Volumetric Fog and Volume Material systems, thus requires no low-level coding and supports various lighting feature within UE4.
First thing to know, I don’t really want to backup the entire perforce database since it’s huge and requires a lot of extra steps. I’m only backing up the latest version in case a doom fire happens to my apartment.
The scheduled backup is run on my p4 server A, in order to run a scheduled backup plan to push my newest project version to server B.
Create client(aka workspace) for the server A itself.