This was rated the most popular 2021 in realtime VFX category on Artstation. :>
Note: Repost this in 2022. (modified date so it’s still chorological correct)
I still thinking the painting mechanic is really fun. Splitting into smaller blobs and very far rendering distance feels great. Will remake this into the new (March 2022) version.
I was invited to do an episode of Inside Unreal about my volumetric techniques. Here’s the VOD. Pretty pleased with what I could came up in one week. The chat was super fun and nice. I had a blast!
Making beautiful and feasible volumetric effects has been a trending topic for game development. Inspired by the Gears 5 tech talk and the good ol’ Guerrilla paper on cloudspaces, I decided to do my own take and created this fluffy dry ice fog using Volumetric Fog feature that comes with UE4.
This is done purely within Volumetric Fog and Volume Material systems, thus requires no low-level coding and supports various lighting feature within UE4.Continue reading
过去一年多做的东西整理，命要肝没了, 然而似乎在以肉眼可见的速度进步? ٩( ‘ω’ )و