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Tag Archives: nParticle

Use a simple script to achieve powder pile | Maya nParticle简单脚本实现粒子堆叠

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This entry was posted in ヾ(•ω•`)o and tagged fun, idea, Maya, mel, nParticle, PFTrack, report, script, V-Ray, VFX on 2012/12/07 by ViAxl.

Hi bois and grills. This is Asher Zhu, a tech artist from Epic Games. I do R&D stuff and try to lead the timeline of coolness a little bit.
You are looking at my stuff chronologically, cheers.

 

Recent Posts

  • Darkhold of Niagara 2022/07/27
  • Spark and Spree – Update on my Slime game 2022/03/07
  • Volumetric Painting mode I hid in Valley of the Ancient demo (fog, dust, rocks) 2022/01/12
  • The Matrix Awakens VFX Showcase 2021/12/19
  • Slime prototype I’d been secretly working on 2021/04/12
  • The Art of Illusion – Niagara Simulation Framework Overview 2021/01/14

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Asher Zhu
Maria_Hime77MariaYue@Maria_Hime77·

Here comes the latest #lighting + #Setdesign inspired by #Prometheus and #Alien. https://www.artstation.com/artwork/kl8AKd
Thanks to my dear friend Olga Angelova for FX effects @OlgaAngelova #UE5 Base environment by @polybean s Merlin's cave @UnrealEngine @quixeltools

VuthricAsher Zhu@Vuthric·

Revisiting my #UE5 fog painting plugin (game ready) to create some thick fluffy mist

when your game is too hard, add soft volumetrics

#gamedev #techart #vfx #realtimevfx

VuthricAsher Zhu@Vuthric·

say my name

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