Category Archives: Character
Spark and Spree – Update on my Slime game
Forgot to upload a couple of videos here recently. Centralization is eating me alive 🙁
But my blog is always my favorite place on the entire Internet. You know you are old when writing to a plain interface gives you nostalgia 😗
Anyway here is the video and I will come back to write a breakdown when I’m not totally exhausted.
May 2022 Update: Too busy =_=
The Matrix Awakens VFX Showcase
The first Matrix movie shocked me as a kid. The effects was out of the world.
20 years later I’ve become the code rain master💚
Here is a quick cut of VFX I made for this demo. Can’t believe I made all the coolest shit.
Hope you enjoy my childhood dream too.
Slime prototype I’d been secretly working on
Note: Repost this in 2022. (modified date so it’s still chorological correct)
I still thinking the painting mechanic is really fun. Splitting into smaller blobs and very far rendering distance feels great. Will remake this into the new (March 2022) version.
UE4 Groom dynamic force
Note: Groom asset is not contained. You can use whatever you have by choose the GroomSpringsSystem as Custom Solver
UE4 Niagara与材质在二次元的新展开
『点击下载ppt 』
上面是预览,下载的ppt里有动图和解说
『Unreal Circle 2019 米哈游演讲视频』
Houdini在UE4特效中的应用
今年初在马来西亚演讲的ppt,上面是静态版本,实际ppt有动图+解说,点此下载
Continue readingReflect a voxel & raymarching game prototype
Note: This is posted in 2022 since I JUST found the original HD footage. Timestamp for the video is 11/3/2019.. oof
Lost the binaries. I can pull things off p4 to build the game again but no one got time for UE4.22
Showreel 2018
过去一年多做的东西整理,命要肝没了, 然而似乎在以肉眼可见的速度进步? ٩( ‘ω’ )و