Author Archives: Asher

Trinket Milestone 3

The dungeon’s popularity is plummeting! Only the Slime can make it fun again. Lots of magic sodas are needed to get the job done.

Had a ton of fun researching gameplay since May. At the time when we were planning it, the goal of this video was to showcase some gameplay elements I had in mind, weaved together to demonstrate the tone promise of the game. No one could plan these ‘ideas’ on paper. I had to make it real. And now you know.

It was intended to be in much shorter forms. Unsurprisingly, I feature creeped it into a different dimension, and my movie-maker persona also co-took the wheel. Very proud of the small story in the end.

This is not the most promotion-efficient format but I have an artistic responsibility to do whatever I like 🙂 Numbers are terrible on twitter rn (v.s. the effort), but getting a million views on bilibili for its more content-friendly algorithm. Feels fitting.

Edit: It had been a slow climb, but this video turned out to be one of my most recognized piece. It became All-site Hottest Top 1 and Weekly Rank Top 1 video on BiliBili, putting me at 90k followers. It also kickstarted my Youtube channel ( +20k subs in a month and I only had 10k to begin with). It’s sad that twitter is indeed in a dying state. It was the only platform I felt comfortable chatting about the more technical side (besides discord). The cycle of stuff dying. What can you do ¯\_(ツ)_/¯

Asher’s Slime (Tokyo Update)

You sent your trusty minion into the nearby human city to gather intel. But it’s summer.. keeping that slime hydrated is a serious commitment


Posting on my own website two days too late. Look what social media has done to my brain >:| Super overwhelmed by the awesome feedback I’m getting from everywhere. Didn’t expect the video to explode like a firework show.

Darkhold of Niagara

Spent many deep nights from the past month to write about all my tricks and sorceries for fluid simulation.
80lv interview: https://80.lv/articles/working-with-niagara-fluids-to-create-water-simulations

If you don’t read, someone else who did can instakill you.

2. Let’s start by introducing Niagara Fluids? Could you explain the toolkit to beginners? What does it do? What are the main features?

For starters, Niagara Fluids includes templates for fire, smoke, pools of water, splashes and shallow water. It’s UE5’s answer to fluid simulation. 

Niagara is the most robust, artist-friendly GPU programming framework for video games (or for anything, really). Niagara Fluids is basically a DLC that makes fluid related stuff much easier.

Main features:
Continue reading

Spark and Spree – Update on my Slime game

Forgot to upload a couple of videos here recently. Centralization is eating me alive 🙁
But my blog is always my favorite place on the entire Internet. You know you are old when writing to a plain interface gives you nostalgia 😗

Anyway here is the video and I will come back to write a breakdown when I’m not totally exhausted.
May 2022 Update: Too busy =_=

The Matrix Awakens VFX Showcase

The first Matrix movie shocked me as a kid. The effects was out of the world.
20 years later I’ve become the code rain master💚
Here is a quick cut of VFX I made for this demo. Can’t believe I made all the coolest shit.
Hope you enjoy my childhood dream too.