This was rated the most popular 2021 in realtime VFX category on Artstation. :>
Category Archives: FoggyCloudy
Slime prototype I’d been secretly working on
Note: Repost this in 2022. (modified date so it’s still chorological correct)
I still thinking the painting mechanic is really fun. Splitting into smaller blobs and very far rendering distance feels great. Will remake this into the new (March 2022) version.
Expand Your World With Volumetric Effects
I was invited to do an episode of Inside Unreal about my volumetric techniques. Here’s the VOD. Pretty pleased with what I could came up in one week. The chat was super fun and nice. I had a blast!
Create nice and feasible volumetric cloud in Unreal Engine 4 | UE4之制作高端霸气的干冰体积雾
Summary
Making beautiful and feasible volumetric effects has been a trending topic for game development. Inspired by the Gears 5 tech talk and the good ol’ Guerrilla paper on cloudspaces, I decided to do my own take and created this fluffy dry ice fog using Volumetric Fog feature that comes with UE4.
This is done purely within Volumetric Fog and Volume Material systems, thus requires no low-level coding and supports various lighting feature within UE4.
Continue readingUE4之地形及环境特效 Landmass + Volumetric Fog
UE4 Niagara与材质在二次元的新展开
『点击下载ppt 』
上面是预览,下载的ppt里有动图和解说
『Unreal Circle 2019 米哈游演讲视频』
Showreel 2018
过去一年多做的东西整理,命要肝没了, 然而似乎在以肉眼可见的速度进步? ٩( ‘ω’ )و