Spent many deep nights from the past month to write about all my tricks and sorceries for fluid simulation.
80lv interview: https://80.lv/articles/working-with-niagara-fluids-to-create-water-simulations
If you don’t read, someone else who did can instakill you.
2. Let’s start by introducing Niagara Fluids? Could you explain the toolkit to beginners? What does it do? What are the main features?
For starters, Niagara Fluids includes templates for fire, smoke, pools of water, splashes and shallow water. It’s UE5’s answer to fluid simulation.
Niagara is the most robust, artist-friendly GPU programming framework for video games (or for anything, really). Niagara Fluids is basically a DLC that makes fluid related stuff much easier.