I’m not great with materials at all and was trying to follow your guide. However it always gives error due to the texture sample wanting vector2, but the input seems to be vector3. I thought the MF might have been in the demo project, but alas it seems not to be.
You need to transform the 2D texture to Volume texture which is matched with UVW.
您好， 我也想看看干冰体积雾相关的 Demo ，希望您有空的时候能够分享~谢谢！
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