[指南] 怎样将Team Fortress 2/Source游戏中的模型导入到3ds Max中

实在是太想用Sentry Gun,折腾了七八个小时终于搞定了, 本文教你怎样通过繁复..的步骤最终达到如图的效果:

怎么样? 反正我是哭了

中间绕的弯路不谈, 说下过程,可能啰嗦点,因为此文不只是写给你看的,也是我自己为了记录…实在不想万一忘掉还要重新摸索。(4个月后的update:这种技术果然一辈子只会用一次!哭了!
这个帖子总结的也很好。

用到的软件:

上面那篇文章里还提到了个解压VPK的工具,可能是因为隔的时间比较久现在不这么压缩了,我是没用到。

提取和反编译MDL文件

MDL就是游戏中使用的模型文件,是编译成ANSI码存放的(大概是读取速度的原因)。找到你游戏所在的gcf(盗版可能就没有gcf吧,直接放目录里?不太清楚),用GCFScape打开,如果你不知道模型在哪/该用什么模型,建议下载Source SDK用自带的“Module Viewer”到处看看。Module Viewer不会告诉你它打开的是哪个gcf文件,因为(我仔细看了下大概是这样)Viewer展示的是所有gcf的汇总。所以在Viewer里确定目标以后再找还略略麻烦点,Sentry Gun的模型在team fortress 2 materials.gcf里的 \tf\models\buildables\sentry1.mdl ,把同目录下所有以 <sentry1.> 打头的文件提出来,再用MDLDecompiler选取mdl反编译成零部件,这种反编译好方便,按下按钮就搞定了… 骗你的,肯定会出现各种各样的错误,请参见这个贴子这个贴子这个贴子

完成后得到一堆SMD文件,其中最大的那个是我们要的,其他的是一些动画什么,还没看,也可以导入的。

导入3ds Max

用上面的3ds .SMD Importer就好了,要注意的是在我写此文的时候,2012版本的(至少是64位)不能用,我装了个2010导入再导出给2012。虽然wunderboy.org写的插件2012可用,但是我没法导入材质,官网上说暂时不能导入动画但是骨头和材质都行,我不知道。

点导入会提示选材质,这个材质在哪里呢… 用Wunderboy.org提供的Source MDL Texture Info可以方便的找到路径,把材质文件(vtf格式)提出来和模型放一起,再下载上面的3ds Max用来读取vtf的插件,就ok了~ 🙂实在是太想用Sentry Gun,折腾了七八个小时终于搞定了, 本文教你怎样通过繁复..的步骤最终达到如图的效果:

中间绕的弯路不谈, 说下过程,可能啰嗦点,因为此文不只是写给你看的,也是我自己为了记录…实在不想万一忘掉还要重新摸索。(4个月后的update:这种技术果然一辈子只会用一次
这个帖子总结的也很好。

用到的软件:

上面那篇文章里还提到了个解压VPK的工具,可能是因为隔的时间比较久现在不这么压缩了,我是没用到。

提取和反编译MDL文件

MDL就是游戏中使用的模型文件,是编译成ANSI码存放的(大概是读取速度的原因)。找到你游戏所在的gcf(盗版可能就没有gcf吧,直接放目录里?不太清楚),用GCFScape打开,如果你不知道模型在哪/该用什么模型,建议下载Source SDK用自带的“Module Viewer”到处看看。Module Viewer不会告诉你它打开的是哪个gcf文件,因为(我仔细看了下大概是这样)Viewer展示的是所有gcf的汇总。所以在Viewer里确定目标以后再找还略略麻烦点,Sentry Gun的模型在team fortress 2 materials.gcf里的 \tf\models\buildables\sentry1.mdl ,把同目录下所有以 <sentry1.> 打头的文件提出来,再用MDLDecompiler选取mdl反编译成零部件,这种反编译好方便,按下按钮就搞定了… 骗你的,肯定会出现各种各样的错误,请参见这个贴子这个贴子这个贴子

完成后得到一堆SMD文件,其中最大的那个是我们要的,其他的是一些动画什么,还没看,也可以导入的。

导入3ds Max

用上面的3ds .SMD Importer就好了,要注意的是在我写此文的时候,2012版本的(至少是64位)不能用,我装了个2010导入再导出给2012。虽然wunderboy.org写的插件2012可用,但是我没法导入材质,官网上说暂时不能导入动画但是骨头和材质都行,我不知道。

点导入会提示选材质,这个材质在哪里呢… 用Wunderboy.org提供的Source MDL Texture Info可以方便的找到路径,把材质文件(vtf格式)提出来和模型放一起,再下载上面的3ds Max用来读取vtf的插件,就ok了~ 🙂

47 thoughts on “[指南] 怎样将Team Fortress 2/Source游戏中的模型导入到3ds Max中

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