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8月份的时候花了5天做了玩,竟然赢了(获得Army of One称号) ٩( ‘ω’ )و
当时主题是Well That Escalated Quickly (情况升级..的感觉?)
于是想到了这个设计, 每10秒外星入侵者的实力增强一倍。AI花了好大功夫做,实现蜂群的感觉,且每隔一段时间会改变阵型。
(然而因为时间不足+缺乏睡眠最后版本看不出来)
画面上.. 不想花任何时间, 用之前实现过的一个pixel风格材质+法线图工作流敷衍了事,套了个马赛克后期融合得还不错。
这是超级原型,继续制作中!
The “Well That Escalated Quickly” theme is a clever fit for a design where invaders double in strength every ten seconds — that escalating pressure is baked into the loop rather than just the title. Building the swarm AI and formation changes in five days, then admitting the final build couldn’t show it off, is a very honest postmortem detail. When I need a break from prototyping, I sometimes switch to something light like the free browser party game at krillion.me.
The 10-second doubling of invader strength is a clever way to make “Well That Escalated Quickly” literal rather than just a theme label, and the swarm AI with shifting formations sounds like the real heavy lifting behind the five-day build. Cutting scope on visuals with a pixel material plus normal-map workflow seems like a smart trade when sleep is the scarce resource. When I want a lighter break from prototyping, I sometimes hop into a quick browser round of mimicparty.me with friends.
The 10-second doubling of invader strength tied to the “Well That Escalated Quickly” theme is a clever way to make the escalation literal rather than just a title. The swarm AI with shifting formations sounds like it deserved more than a five-day prototype, even if the final build couldn’t show it off. Between jam prototypes I’ve been decompressing with quick browser breaks like the daily word game at noillirk.app, which fits neatly into short dev pauses.